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[ antimony.txt | antimony.pk3 ]
Players: 2-8 (suggest 2-4)
Notes:
This is my first Quake 3 Arena map. I made a bunch of maps for DooM
and Quake 1 and one for Half Life, but this is the first map I really
spent a long time on and finished. Click the screenshots to the left
for big versions (the first three are huge 1600x1200 images).
The upper area of the map is a number of passageways around a giant
central room. The central room has walkways at different levels
surrounding it for attack-from-above or sneak-up-on-campers action.
Half of this area has a technology design, the other half an "under
construction" look. Take two passageways on either side of the map
down to the Temple of Evil below the giant room. Here you can find
quad and if you can make the jump, the BFG.
I was very careful about the placement of weapons and items like
health. Rocket launchers are available only at the very top
passageways, whereas less useful weapons like the grenade launcher and
shotgun are much more quickly obtained.
You *can* jump to and from the BFG platform. I suggest jumping to
the side slightly or just rocket jumping.
To play this map, download antimony.pk3 and stick it in your
c:\quake3\baseq3\ directory and select it from the "skirmish" or
"multiplayer create" menu.
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